Follow the pipe over to the well lite elevator and get in to reach a new test chamber.

The Blue Gel Testing – Test 1

The gel works as a simple trampoline, so take it across, and then shoot a portal to get up to the raised portion. Jumping from twice as high means twice the bounce, so leap from here to bounce over to the exit. Hit the button to drop a box. Pick it up, and take it back up to the raised platform and the primitive button. Jump back over and go through.

The catwalk’s out, so look up and fire a portal. The only other nearby white wall is at the end of the broken catwalk. Drop through the portal to reach the second chamber.

The Blue Gel Testing – Test 2

Start by getting the box on the platform. Put a portal above either of the stops, and jump up to the white wall. Drop down onto the moving platform to grab the box. Carry it up with you on the bounce and set it on the button to unlock a higher platform. Put a portal on the new section of wall, and another behind you to get a bigger drop for the gel.

Go through the field, and quick save. If you botch this up, you can die. Throw yourself into the gel on either side to bounce back and forth until the end. Work with your momentum and you should be fine. Grab the box and jump up to the start to lay the box on the button. This unlocks a higher section of wall. Put a portal up there, and then drop through it to land on the exit platform. Walk out until you get to the loading screen.

The water’s still deadly, even if it looks shallow. Cross the wreckage to the center island, and look at the pillars for the light area at the top. Go up there, and use the angle to get by a button. Push the button to start dumping blue gel.

You can start covering the steps with blue gel. Just start by putting one portal on the impact spot, and another by place where you want it. Pull the portal out from under it before the glob goes back through. You can get the second step by putting the portal on the side of the wall.

You need to go through the field, so put some gel below the jumping off point and on the second platform so that you can chain the bounces up. Put one portal on the marked spot on the slanted platform, then walk around and put the portal at the impact spot again. After there’s some gel there to put you through to the exit, you can jump off of the edge and put a new portal below you, to follow the gel’s path, slingshot onto the pad and land at the exit. Walk out and go into the elevator.

The Blue Gel Testing – Test 3

This one is pretty easy. Cover the floor in gel and jump up to push the button and shut off the water flow, then put the portal on the wall panel to shoot the gel out and cover the metal plate. You can then bounce right up to the exit.

For the leaky pipe, all you need to do is get some gel on the wall by putting a portal under the leak and another on the slanted plate. When you’re ready, shoot a portal onto either of the high white walls. You can go up on the beam and use this to get the extra bit of height that you need for the jump. Put one on the ground and the other on the slant, then bounce off of the gel to go through the exit.

The next section requires a bit of extra work. You need to look back into the chamber you were in a few tests ago, and put a portal below the pipe. Then, look out at the course. Put a portal on the furthest plate, across from the slanted metal. Get some gel on there to catapult yourself up to the lit catwalk.

Once the area is covered in gel, you can dive off the platform into a portal at the bottom, and come out through the hole across from it to bounce up to the catwalk. Go to the edge of the catwalk, and look up. You can get past the missing stairs with a little portal use, and enter a new testing chamber.

The Blue Gel Testing – Test 4

You just need to dump some gel on the box to make it break out. Catch it while it bounces, and then take it under the water flow to clean it up. Drop it on the button, and spread a little gel below the elevator. Once you’re on the lift, put a portal above the box to cover it in gel again, so that it bounces off the button and the elevator moves. Walk up to the exit and take the lift out.

Reaching Pump Station Beta

Portal test chamber 19 after fire
Chamber

The actual exit to the surface elevator is blocked, so look to the side for a bit of white wall by a tank labeled beta. There’s some white wall just ahead, so put your portal here and go over to the beta pump station. Go inside and look up. Go up onto the high catwalk, and get to the diving spot. You need to slingshot yourself from this height through the plate across from the offices. You don’t have a shot here though.

Put a portal down below the diving spot, and another one just a few steps further, so that you fly back and forth in the air. You should be able to put a portal in the desired spot while you’re in the air, and you’ll still have all the momentum needed to get up to the offices.

Explorer perk new vegas. Walk through and over to the control rooms. The first floor, and floor connected to the top catwalk won’t do anything. You need to get onto the second floor. Put a portal up on the high catwalk, so that you can do some slingshotting. Walk to the end and put a portal on the slanted wall across from the second story entrance to the control room. Drop off of the catwalk and fling yourself into the office to find an old friend. Spear GLaDOS onto your portal gun, to also trigger the elevator controls. We can now make the jump, instead of just crashing into the gate.

Portal

Get back up onto the same catwalk, but put a portal just slightly above it. Then drop off to fling yourself onto the catwalk connected to the elevator. Get inside to return to the actual facility.

References

All screenshots from 'Portal 2.'

This post is part of the series: Portal 2 Walkthrough – Part 2 – Chapters 6-9

We’ve now got a new target and a new friend…well temporary friend. We’ve also taken a bit of a trip to the past. If you need some help with the blue, red and white gels and all of Cave Johnson’s tests, you can look here for some help.
Testchamber 19
In the first room of the testchamber is a high energy pellet dispenser as well as a receptor, both positioned on the ceiling. First, place a blue portal on the angled wall panel under the pellet receptor, dead-center on the panel. Next, position the orange portal on the wall panel directly under the pellet dispenser. As soon as the pellet passes into the orange portal and out of the blue portal, quickly move the blue portal away from the slanted panel its currently on (move it anywhere). With the portal moved, the pellet should ricochet off the wall and bounce into the receptor.
Go to the other side of the room to find a hall with an electrified track for a moving platform. You can wait for the platform and ride it through the hall, or you can warp to a stationary platform that's further down the hall by firing a blue portal onto the wall above the platform. Pass through a nearby orange portal to reach the platform, then look left down the hall. You can spot an alcove to the left into which you can fire an orange portal. Pass back through the nearby blue portal to reach the alcove.
The switch in this small alove temporarily opens a door in the hall, though the door closes too quickly for you to pass through while riding the moving platform. Press the switch and then quickly fire a blue portal through the doorway and onto one of the walls of the hall beyond. Peek through a nearby orange portal and wait for a moving platform to pass in front of the portal exit you just created to bypass the closed door.
Think quickly, 'cause there's another danger just around the corner. Further down the hall is a high energy pellet bouncing between the very narrowly spaced walls, directly in your way. Quickly fire a blue portal onto one of the black park marks on the wall to warp the energy pellet out of the hall. As soon as the pellet is gone, immediately fire an orange portal onto any nearby wall to make sure the pellet doesn't bounce back through the portal loop and re-enter the hall.
You have to act quickly again. Around the next corner of the hall is a wall panel jutting out into the path of your moving platform. Quickly fire a blue portal onto the left wall, just past the wall panel and positioned high. Then fire an orange portal onto the wall panel itself. As the moving platform brings you to the wall panel, move halfway through the portal to rest in between the two. When you can see the moving platform through the portal, jump down onto it to continue the ride.
Comments
Strategy Guide/Walkthrough/FAQ

Portal Test Chamber 19 Walkthrough

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Alternate title screen
Successfully complete the game to unlock the cake title screen.
ApertureScience.com login
The graffiti in the game are clues for the ApertureScience.com website. Go to the site, and enter 'LOGIN' as a command. Enter 'CJOHNSON' as a username and 'TIER3' as a password. After logging in, type 'HELP' for a list of commands. In addition to logging in as 'CJOHNSON' (Chell), you can login as anyone desired by typing a username longer than two characters and using 'PORTAL' as a password.
ApertureScience.com hidden message
While logged into the ApertureScience.com website, type 'THECAKEISALIE' to access a hidden message left by some employees.
Completing Chamber 18 easier
At the end of the advanced map for Chamber 18, you will have the same raised platforms as you did in the normal one except now after you leave the lower one, it falls into the toxic water. This forces you to be more precise with your portal jumps. However, you can get past this easily. Do the platform jumping as usual, but if you miss, just land on the platform you came out of. You should be able to fire an opposite color portal at the wall where you entered this area, allowing you to go back to the start. All the platforms rise again, and the portal is still where you left it. You can now fall into the pit again and be able to portal jump to the next ledge. This take longer but does not require precise timing.
Box head pictures
On the level where you get the companion cube after you run past the energy balls and are in the room with the three elevators, there are two doors leading to a catcher and a platform that is pushed out of the wall. Walk up to the platform that is pushed out. Crouch behind it, and walk through the opening. On the left hand side are a group of pictures of people with boxes for heads and hearts around them.
Using cheats and earning achievements

Portal Test Chamber 19 Vent

If the 'sv_cheats 1' code is enabled, achievements are disabled; however, there is a way around this. There are a few command strings that can be bind to keys which allow you to enable or disable God mode when desired, get all equipment such as weapons, plus the better portal gun. To do this, use the bind [key] 'sv_cheats 1; wait; god; wait; wait; wait; sv_cheats 0' console command. For God mode, use the bind [key] 'sv_cheats 1; wait; Impulse 101; wait; wait; wait; sv_cheats 0' console command.
Cheat Codes
Enter the options menu, select 'Controls', then 'Advanced'. Turn on the option for the console. Then while playing the game, press ~ to display the console window. Type 'sv_cheats 1' to enable cheat mode. Then, type one of the following codes and press [Enter] at the console window to activate the corresponding cheat function:

Portal Test Chamber 19 Vent

Result Cheat Code
God modegod
Take damage, but cannot diebuddha
No clipping mode noclip
All weapons, including those from Half Life 2impulse 101
Enemies do not target you notarget
Allow separate sets of portals to be created change_portalgun_linkage_id [0-3]
Allow use of second portal placementupgrade_portalgun
Portal placement cannot be bumpedsv_portal_placement_never_bump 1
Portals can be placed on almost any surface sv_portal_placement_never_fail 1
All challenges completedsv_bonus_map_complete 1
Spawn citizennpc_create npc_citizen
Spawn Breennpc_create npc_breen
Spawn zombienpc_create npc_zombie
Spawn Bouncy metal ballent_create_portal_metal_sphere
Spawn Weighted Storage Cubeent_create_portal_weight_box
Basic portal gungive weapon_portalgun
Fire an energy ballfire_energy_ball
Fire rocket from head (glitched)fire_rocket_projectile
First person viewfirstperson
Third person viewthirdperson
Set gravity; '600' is defaultsv_gravity [number]
Disable cheat modesv_cheats 0